SYNOPSIS
void tell_object(object|string ob, string str)
void tell_object(object|string ob, mixed *|mapping|struct|object msg)
DESCRIPTION
Send a message str to object ob (which is looked up and if necessary
loaded if given by name).
If the second argument is a string, the message will be printed
to <ob> if it is an interactive user, otherwise it will be passed to
the lfun catch_tell() of the target living.
If the second argument is an array/mapping/struct/object, it will be
passed to the lfun catch_msg() in the target.
EXAMPLES
object who;
who=find_player("wessex");
tell_object(who, "Hi!\n");
Just tell Wessex a simple "Hi!".
Object 1 (living with the name "dummymonster"):
void catch_tell(string str) {
write("Received: "+str+"\n");
}
Object 2:
void func() {
object who;
who=find_living("dummymonster");
tell_object(who, "Follow me, mortal one!\n");
...
}
This examples shows how tell_object() together with
catch_tell() works.
HISTORY
LDMud 3.2.11 introduced the 'mixed *' form for symmetry reasons.
LDMud 3.3.686 added the use of a mapping/struct/object as second
argument.
SEE ALSO
write(E), say(E), catch_tell(A), catch_msg(A)
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