SYNOPSIS
string program_name()
string program_name(object obj)
DESCRIPTION
Returns the name of the program of <obj>, resp. the name of the
program of the current object if <obj> is omitted.
The returned name is usually the name from which the blueprint
of <obj> was compiled (the 'load name'), but changes if an object
replaces its programs with the efun replace_program().
As a special case, if <ob> is passed as 0, the function will
return 0.
The name always ends in '.c'. It starts with a '/' unless the
driver is running in COMPAT mode.
CAVEAT: This efun swaps in the program if it is swapped out.
EXAMPLES
object o;
o = clone_object("/std/thing");
write(program_name(o)); --> writes "/std/thing.c" in !compat mode
and "std/thing.c" in compat mode
HISTORY
Introduced in LDMud 3.2.6.
LDMud 3.2.9 allowed a 0 argument.
SEE ALSO
clone_object(E), clonep(E), load_name(E), load_object(E),
object_name(E), replace_program(E)
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