object load_object(string name)
Load the object from the file <name> (which can not be empty) and
return it. If the object already exists, just return it.
This efun can be used only to load blueprints - for clones, use
the efun clone_object().
If strict euids are enforced, the cloning object must have
a non-zero euid.
// Update and reload the standard player object
Introduced in LDMud 3.2.6.
LDMud 3.3.716/3.4.3 requires that the <name> is not empty.