SYNOPSIS
int set_next_reset(int delay)
DESCRIPTION
Instruct the gamedriver to reset this object not earlier than
in <delay> seconds. If a negative value is given as delay, the object
will never reset (useful for blueprints). If 0 is given, the
object's reset time is not changed.
Result is the former delay to the objects next reset (which can be
negative if the reset was overdue).
Note that the actual time the reset occurs depends on when
the object will be used after the given time delay.
EXAMPLES
set_next_reset(15*60); // Next reset in 15 Minutes or later
set_next_reset(0) --> just returns the time until the
next reset.
HISTORY
Introduced in LDMud 3.2.6, adapted from Morgengrauen.
SEE ALSO
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