void set_living_name(string name)
Set a living name on an object. The name will be entered into
the hash table for the living names, but find_living() will
only find it after the object has actually been marked as
``being alive'' by calling enable_commands(). When this is done,
the object can be found with find_living().
An object can only have one name that can be searched for with
Since 3.2.1@40, this is a simulated efun. The handling of
living names is no longer part of the driver.
find_living(S), find_player(S), enable_commands(E)