SYNOPSIS
int remove_input_to(object player)
int remove_input_to(object player, string fun)
int remove_input_to(object player, closure fun)
int remove_input_to(object player, object fun)
int remove_input_to(object player, object ob, string fun)
DESCRIPTION
Remove a pending input_to from the interactive <player> object.
If the optional <fun> is not given, the most recently added input_to
is removed.
If the optional <fun> is given, the efun tries to find and remove the
most recently added input_to matching the <fun> argument:
- <fun> is a string: the input_to functionname has to match
- <fun> is an object: the object the input_to function is bound to
has to match
- <fun> is a closure: the input_to closure has to match.
- <ob> and <fun> are given: both the object and the functionname
have to match
Return 1 on success, or 0 on failure (no input_to found, object is
not interactive or has no input_to pending).
EXAMPLES
Remove all pending input_to from the current user, if any.
while (remove_input_to(this_interactive())) ;
HISTORY
Introduced in LDMud 3.2.9 / 3.3.119.
SEE ALSO
input_to(E), find_input_to(E), input_to_info(E), query_input_pending(E)
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